Context
Sprite Mobile is one of my earliest UI design projects, created in 2020 as a conceptual mobile application for the global beverage brand. At the time, I was just beginning my journey as a UI designer and took on this project as a way to challenge myself, practice my skills, and learn by rebuilding and improving on an existing design concept I found online.
Details
Time Frame:
2022
Service:
UI Inspiration
Involvement:
User Interface, Prototyping
Overview
The goal was to imagine how Sprite could offer a seamless mobile shopping experience for its customers. I designed two key mobile screens to showcase how users could easily browse and order their favourite Sprite drinks directly from the app. While the project wasn’t for an actual client, it served as both a creative exercise and a personal milestone, allowing me to experiment with layout, colour, typography, and user flow—all while keeping the design clean, modern, and accessible to everyone.
Challenge
The real challenge with this project wasn’t technical but personal. As one of my first UI design projects, it was all about learning the fundamentals of good interface design and understanding how to turn inspiration into something original. I spent time researching, practicing, and tweaking the design until I felt it reflected both usability and the energetic, refreshing vibe associated with the Sprite brand.



Results
Although purely conceptual, the Sprite Mobile design turned out clean, intuitive, and visually appealing. More importantly, it marked a major step in my growth as a designer, reminding me of how far I’ve come and motivating me to keep improving. To this day, it remains a meaningful piece in my portfolio—not just for its aesthetics, but for what it represents in my design journey.
